![]() ![]() Broken Base: The revelation that the game was released far before it was ready created two camps.Bile Fascination: People now mostly look into the game to see how it ended up so heavily criticized after being highly anticipated previously, mostly in regards to its questionable design choices.Although it does experience a lot of overplay during the course of the game a-la the Werehog Battle Theme, Dance of the Negati combines bagpipes, horns and violins with a pounding percussion backed by Ominous Latin Chanting and a One-Woman Wail to make a track that manages to sound both dangerous and playful.It helps that all of them are performed by Laura Pitt-Pulford, a professional stage actress and singer known for her work in musical theater. The musical numbers that play at the end of every chapter may border on Narm or Narm Charm for some, especially the unlockable English translations and the fact that there are only four in total but all of them manage to be seriously catchy tracks that wouldn't sound out of place among modern day showtunes.Inkblot Maze is a simpler melody that still manages to be mysterious and exotic as you trek through the winding, twisting funhouse that is chapter 10, which is also considered to be the game's best level.Windswept Plains is an outright Majestic theme to accompany your journey into the skies of chapter 4, or just gaze out upon a great view with.Balan’s Bout is a joyous big band track that perfectly fits Balan’s bombastic and playful nature.Corn for Days (Chapter 1's theme) is a catchy and calm theme perfectly suitable of the first chapter’s peaceful vibes.Awesome Music: Given the game is helmed by the co-creators of Sonic the Hedgehog and NiGHTS into Dreams…, it should come to no one’s surprise that the soundtrack is simply wonderful. ![]() Awesome Art: The art style and character designs are wonderful to look at, especially in the cutscenes.Angst? What Angst?: The novel tones this down by having the characters talk about their problems instead of everyone dancing after a boss, but, in the video game, beating the secondary human characters' monstrous boss forms causes all of them to suddenly have the strength to face and overcome any trauma or internal turmoil they had, regardless of how severe the trauma or turmoil may have appeared. ![]()
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